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New reinforcement system for if ally(each) of AI defeat (from version 1.6.3) Improved somethings, i don't remeber (from version 1.6.3) (from version 1.7)ĪI "learns" to understand when you need to significantly change the strategy.(it's need for very long game, when AI can't win with simple army, usually human defeat at this time) (from version 1.7) Will be activate a script that will allow the AI to react to the attack of the Dead Army. But it will be no cheating in versions 1.1 or 1.2(for version 1.6-1.8)ĪI "learns" to help the Allies with a major attack on the main base of ally(if can do it) (from version 1.7)ĪI "learns" to recognize and respond to serious attacks of the enemy. To a new level of complexity - Ripper - superstrong AI, where victory will be a miracle. If you exelent play - to lose will not be as impossible to win, only 1 out of stalemate - to go on the attack all you have.(if without superpowers) My conclusion: it is impossible to win without super powers(Balrog and etc.). the game was very long and gradual, barely brought to the mockery from AI, it is passed into a situation where a mistake = will defeat or serious problems in defense, where every soldier in the account. the only thing I could afford not to lose - defend like mad. To be honest playing 2on2(2 player vs 2 bots) against bots without superpowers (Balrog, etc.), I did not win, I could not win, lose too. This does not mean that you can relax, yet not to closer to victory. Even if you play 2on2 and AI Ally will be destroyed, If you have any heroes or Ents AI will try to destroy them.
LOTR BFME ROTWK TRAINER MOD
AI first game gives small a chance for development, but a quick victory can not be achieved, as it was before.ĪI Develops very rapidly, filling with almost the entire map troops.(in my mod 1 unit = 1 command point)